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Old Aug 16, 2005, 01:35 AM // 01:35   #21
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yah i realised some might be over powered

but i thought of something for the weapons, katars=chi (i think thats what theyre called) theyre those thingies that voldo uses from soul calibur 2 im not sure if hes in one
gauntlets=brawling
bracers=martial arts
or instead of katars wrappings to focus the chi i guess
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Old Aug 16, 2005, 01:47 AM // 01:47   #22
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Quote:
Originally Posted by pappayaponta
How About a class called ninjutzu.


Ninjutzu can be good to sneak behind enemy lines and kill them fast or die fast.

Any suggestions on my sugestion?? =D
If you have ninjas, then you samuri, and pirates
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Old Aug 16, 2005, 01:49 AM // 01:49   #23
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Quote:
Originally Posted by Kyten
Knockout!!(E)
Adrenaline:10
"cast" time:3
Target foe is knocked down for 5...10 seconds
(attrib:brawling)
OMG sign me up for this
with this skill you will be the first target of all casters
its very nice but i do not think this will happen
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Old Aug 16, 2005, 02:19 AM // 02:19   #24
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Quote:
Originally Posted by Kyten
Berserk(E)
Adrenaline:8
For 10...20 seconds you go berserk, causing you to attack 50% more often and your attacks have a 10% chance to knockdown target for 1...3 seconds however you take double damage from attacks
(Attrib brawling)
This would be more balanced with an energy cost and recharge timer. If it stands as is, it can run indefinitely because the 8 adrenaline will be easily made back. For the length of the this stance, the recharge timer should be 30 seconds. It should also cost 10 energy. Just to clarify, when you mean "attack 50% more often" do you mean increased attack speed?
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Old Aug 16, 2005, 10:07 PM // 22:07   #25
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ok then i get it i dont know anything about adrenal skills and if its too little or if they have recharge times cause ive never played a warrior! or maybe make it triple damage
yes i do mean increased attack speed if you see a guy go berserk do you think hed attack slower(note the "more often" i didnt say 'as often')? also remember these guys hit fast so maybe the adrenal cost should be higher???

seeing as im not all that good with making melee skills maybe some of you can try
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Old Aug 16, 2005, 10:18 PM // 22:18   #26
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Quote:
Originally Posted by Kai Nui
Yes, and lets release this offensive skill to small children. Kamakazis were suicide piolots who killed themselves to kill others in WWI. That's like suggesting a skill such as "Genocide" or "Haulocaust."
Quote:
Originally Posted by Encarta
noun
Definitions:

1. destruction of human life: wholesale or mass destruction, especially of human life
a nuclear holocaust

2. complete destruction by fire: complete consumption by fire, especially of a large number of human beings or animals

3. burnt offering: a religious sacrifice that is totally consumed by fire
First off, it's World War II. Second, Holocaust and holocaust are two different things. Holocaust is what people generally refer to the slaughter of Jews, PoWs, pacifists, ect by the hands of the Nazi party durring Word War II.

Holocaust(lower-case while not in the begining of a sentence) mearly means fire and mass destruction. I wouldn't be offended by a fire ele skill called "holocaust".

Also, according to Encarta, kamikaze also means
Quote:
Originally Posted by MSN Encarta
3. reckless person: a reckless person, often somebody whose actions seem self-defeating or self-destructive ( informal )
And the Cambridge:
Quote:
Originally Posted by Cambridge Dictionary
kamikaze [Show phonetics]
adjective
1 [before noun] describes a sudden violent attack on an enemy, especially one in which the person or people attacking know that they will be killed:
a kamikaze attack/mission

2 being willing to take risks and not worrying about safety:
kamikaze taxi drivers
a kamikaze attitude

Maybe if more people owned dictionaries they would be less offened... Oh wait, I'm using an online dictionary. www.onelook.com is great

Last edited by Sagius Truthbarron; Aug 16, 2005 at 10:22 PM // 22:22..
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Old Aug 17, 2005, 12:25 AM // 00:25   #27
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um dude...y u need to do that? its wayyyyy off topic
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Old Aug 18, 2005, 12:10 AM // 00:10   #28
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*casts rez sig on thread*
i hope this works
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Old Aug 18, 2005, 12:33 AM // 00:33   #29
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Man how I used to love DBZ...

imagine a skill like Spirit Bomb... an enchantment spell that lasts for 30sec, if the enchantment is not removed then after 30s all enemies take 50-200 armour ignoring dmg lol DBZ has always been about high numbers.
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Old Aug 19, 2005, 01:25 AM // 01:25   #30
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indeed lol this is chi not DBZ just cause they have "energy" doesnt mean thats what this attribute is about *goes back to outpost, comes back and rez sigs thread*
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Old Aug 19, 2005, 01:34 AM // 01:34   #31
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How about this?

Just as a Ranger has his pet, the Brawler will have a shorter scrappy Sidekick! - one that will say things like - "My friend is gonna kick your butt."

He can be recruited with a Brawler Charm - anything from an annoying little kid to a drunken geezer.

And they'd have separate attacks:
Kid: Ankle Bite, Mommy! (shout) and Nutcracker (use your imagination)
Old Geezer: Denture Throw, Breath (like Choking Gas but inflicts the effects of Dwarven Ale on victim) and Nag (clutches on to the enemy's leg and won't let go - like cripple but effects last until he's killed).

And to get rid of him you don't take him to the Tamer but to the Social Worker.
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Old Aug 19, 2005, 03:56 AM // 03:56   #32
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Quote:
Originally Posted by Xue Yi Liang
How about this?

Just as a Ranger has his pet, the Brawler will have a shorter scrappy Sidekick! - one that will say things like - "My friend is gonna kick your butt."

He can be recruited with a Brawler Charm - anything from an annoying little kid to a drunken geezer.

And they'd have separate attacks:
Kid: Ankle Bite, Mommy! (shout) and Nutcracker (use your imagination)
Old Geezer: Denture Throw, Breath (like Choking Gas but inflicts the effects of Dwarven Ale on victim) and Nag (clutches on to the enemy's leg and won't let go - like cripple but effects last until he's killed).

And to get rid of him you don't take him to the Tamer but to the Social Worker.
LOL!

Oh, I want a little old lady swinging her cane or purse at my enemies screaming "Get away from him you ruffians!"
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Old Aug 19, 2005, 04:20 AM // 04:20   #33
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Quote:
Originally Posted by emil knight
Oh, I want a little old lady swinging her cane or purse at my enemies screaming "Get away from him you ruffians!"
LOL - I think you have to go to the UW to charm her.
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Old Aug 21, 2005, 03:11 AM // 03:11   #34
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yet again off topic i see will you all please stop screwing around and take this seriously? i think this game needs a hand to hand fighter

another skill

Taunt(E) (maybe)
Cost:10
Recharge:45
All nearby foes are forced to attack you and cannot change their target for 15 seconds or until you die (whichever happens first, works good with high endurance)
(no attrib)

Iron skin(E)
Cost:20
Recharge:60
For 10...30 seconds you take 33% less damage from attacks but attack half as often(attrib:martial arts)

PS. for taunt they can still move but they still have to attack you i hope these are more balanced than my other skills
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Old Aug 21, 2005, 03:23 AM // 03:23   #35
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Quote:
Originally Posted by Rayea
Kai, dont forget that the kamakazi is actually older than WW2.

they just recycled it, slapped them into a plane and pointed them at the enemy.
i think, if i remember rightly, they took a much older tradition, similar time ad place to the samuri, and adapted it to the situation.
Point is, they killed themselves for a reason, how would you like it if someone laughed at you if you died defending your family?
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Old Aug 21, 2005, 08:37 AM // 08:37   #36
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Quote:
Originally Posted by Kai Nui
Yes, and lets release this offensive skill to small children. Kamakazis were suicide piolots who killed themselves to kill others in WWI. That's like suggesting a skill such as "Genocide" or "Haulocaust."
Good grief. You give oversensitivity a bad name.
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Old Aug 21, 2005, 04:36 PM // 16:36   #37
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JUST SHUT UP ABOUT THE KAMIKAZE THING OKAY?! ITS WAYY OFF TOPIC AND I WANT TO MOVE ON TO DO SOMETING PRODUCTIVE FOR IDEAS WITH THIS CLASS GOSH!! (sorry about caps but i am so enfuriated that they are still on the topic of the kamikazes I BELIEVE THE POST SUGGESTING IT WAS A FREAKIN JOKE!) >:- ( RRRAAAARGHH (sorry bout all the caps and stuff again)

PS: do you guys who are talking about the kamikazes even paying attention to all my posts to get back on topic? or do you just not care?
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Old Aug 23, 2005, 02:55 AM // 02:55   #38
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remember to stay on topic
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Old Aug 25, 2005, 02:22 AM // 02:22   #39
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no one replying? thot this would get more attention
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Old Aug 25, 2005, 03:37 AM // 03:37   #40
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Default Interesting Ideas... But

I've read lots of threads on the idea of new classes and I think there are generally some great ideas out there.

However, in Guildwars at least... lets look at what a class really means...

1) The model
2) The type of armor you can wear
3) The kinds of skills you can use
4) The playstyle focus of that character.

so..

1) The model
This personally doesn't bother me all that much. Sure more models would be great, but it doesn't really affect gameplay.

2) The type of armor you can wear
This one is important, but only so much as in the role your class is expected to operate in i.e. Toe to Toe or at range. Oh and of course look and feel

3) The kinds of skills you can use
Ok - now *this* is really what it's all about. The skills a character can use really defines what it can and can't do. We already have an attribute system to limit the effectivness of skills which aren't specalised in.

4) The playstyle of the character
Warriors are designed to go toe to toe. They're built for it from the ground up and thus their skills, attributes and armor are all designed around this fact. You could *try* and play an E/W, or M/W but most people would agree it's working against the design of the game.

So really, if we wanted a new play machanic, which is what we're really looking for... there's nothing stopping the addition of an additional attribute, say Brawling and creating a set of armor/skills which maximise the effect of those skills.

You could even go as far as to place restrictions on the skills you can use with a given armor. Basically you can't use a lot of the best brawler skills without wearing brawler armor.

Atempting to add an entire new class to the game really ends up feeling like double up to me. We already have so many of the basic roles filled within the game:

Melee/Tank = Warrior
Healer/Protector/Buffer = Monk
Damage/AoE/Support/Distruption/Spiker = Elementalist
Damage/Support/Debuff = Necromancer
Generalist/Snipper/Trapper/Distrupter = Ranger
Disrupter/Anti-Magic = Mesmer

If we can figure out a role which isn't already being covered, (which can't be achieved by adding additional skills/armor types to an existing class) then a totally new class would be great. Otherwise, I think we'll see new skills, armor and attributes being added to existing classes to enchance the gameplay options. It's going to be easier to add a handfull of new skills to existing classes than it is to add a whole set new of new ones to be balanced across *all* the classes.

Last edited by Neowulf; Aug 25, 2005 at 03:39 AM // 03:39..
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